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Paramount Is Making A Live-Action “Cyberpunk 2077” Movie

Night City has been begging for a live-action camera since 2020, and now it is finally getting one. Paramount Pictures is developing a feature film set in the universe of “Cyberpunk 2077,” the open-world role-playing game from Poland’s CD Projekt Red. “Transformers” producer Lorenzo di Bonaventura is attached to produce, and Deadline, Variety and The Hollywood Reporter all confirmed the news within hours of each other on October 8th. The game’s most famous face, Johnny Silverhand (Keanu Reeves), is the rock star turned terrorist wired into the mind of V, a mercenary for hire who spends the whole story fighting to survive him. Together they take on Arasaka, the megacorporation that runs most of Night City from the top down. That alone is reason enough for fans to already be casting the movie in their heads, before a single page of script exists.

CD Projekt Red, the Poland-based studio behind the game and the franchise’s rights holder, will also produce. Di Bonaventura built his career on the “Transformers” franchise, and nobody at Paramount said much beyond the basics. CD Projekt joint-CEO Michał Nowakowski did not wait around to react, though. He posted on X that the studio is “excited about Paramount as a future partner who shares our creative ambitions for the Cyberpunk franchise.” He added, “We look forward to sharing more details at the appropriate time.” Translated out of executive-speak, that means nothing further has actually been decided: not the script, not the cast, and certainly not a release date. Warning beyond this point there are mild spoilers for the “Cyberpunk 2077” game and its “Phantom Liberty” expansion.

Night City has been begging for a live-action camera since 2020, and now it is finally getting one.”

That absence of detail is worth sitting with for a second. This is a franchise, after all, with real commercial stakes attached to it. TheWrap described the setting as “a sprawling metropolis in a dystopian future where corporations wield enormous power and advanced technology has transformed everyday life,” and that dystopian scale is part of the sales pitch here. “Cyberpunk 2077,” which launched in December 2020 after a famously rocky start, has since sold more than 40 million copies, according to TheWrap. Its expansion, “Phantom Liberty,” which introduced the sleeper agent Solomon Reed (Idris Elba), has sold an additional 15 million units on top of that. Those are not cult numbers; they are the kind of install base that gets a studio like Paramount to greenlight development before it even has a writer in the room.

And yet the film still has nobody attached to write it, direct it or star in it. IGN and Polygon both made a point of including that detail. That uncertainty extends to Reeves himself: he played Johnny Silverhand as a non-playable character woven into the game’s plot, not as a traditional lead, and TheWrap was blunt about the gap between that and an actual commitment, writing plainly that it remains unknown whether the actor will return for the Paramount movie. A decision on Reeves probably will not come until there is a script to show him. Nothing here is being sold as a done deal.

That has not stopped fans from campaigning for themselves, naturally. Within hours of the announcement, “Smile 2” actor Kyle Gallner posted a photo of himself sporting a close-shaved crop similar to the player character V’s look in the game’s marketing. He captioned it simply, “Take me to night city.” Fans ran with it fast: one commenter wrote, “Kyle and Keanu. Sounds outstanding,” and another called the idea “PERFECT casting.” It is a fun bit of self-promotion and nothing more than that. There is no casting process underway for anyone to campaign into, and V does not have a single confirmed actor the way Silverhand or Solomon Reed do. Still, it says something about how fast the fan-casting machine spins up the moment a beloved game gets even a one-paragraph announcement.

One real question matters more than who plays who: whether Paramount is adapting the 2020 game’s actual story, or building something adjacent to it. IGN raised exactly that doubt in its own report, noting it is unclear whether the film will faithfully adapt the original game or tell a new story set in the same world. That is the same approach Netflix’s “Cyberpunk: Edgerunners” already took. That show, animated by Japanese studio Trigger and directed by Hiroyuki Imaishi of “Kill la Kill” fame, began streaming in 2022, and it proved the Night City setting could carry a story that never touches V or Silverhand directly. A stand-alone sequel, “Cyberpunk: Edgerunners 2,” is already set to premiere on Netflix on October 20th, which means the anime side of this universe is about to get busy right as the live-action side is just waking up.

Di Bonaventura brings more than a franchise name to this deal. Per Polygon, he is simultaneously developing a new live-action “Transformers” film with Steven Spielberg and Michael Bay, which either means he has unusually good taste in which giant properties to attach himself to, or that Paramount is simply handing its biggest swings to whoever is already in the building. Either read is fair, and the studio has leaned hard into video game adaptations all year. IGN reported it already has “Street Fighter” nearing release, plus a “Call of Duty” film aimed at 2028, written by Taylor Sheridan and directed by Peter Berg. The genre, at this point, has real precedent behind it. TheWrap pointed to HBO’s “The Last of Us” and Prime Video’s “Fallout” as proof streaming can turn a difficult source game into a hit, and noted that “The Super Mario Bros. Movie” crossed $1.3 billion at the box office in 2023 while “Five Nights at Freddy’s” became a major theatrical hit the same year. The Hollywood Reporter credited “The Last of Us” specifically to Chernobyl’s Craig Mazin and Neil Druckmann, one of the original game’s directors, who adapted Naughty Dog’s 2013 game for HBO. Whether “Cyberpunk 2077” follows that same path, or becomes a cautionary tale about rushing a beloved RPG onto a soundstage, is the question nobody involved is answering yet.

There is also a second Cyberpunk game, separate from the movie, moving in the background. A true sequel, referred to at various points under the working title Project Orion and now simply as “Cyberpunk 2,” reportedly entered pre-production in 2025, though nobody has attached a release window to it that lines up cleanly with where the movie could land. A game that ambitious and a film still waiting on a writer are both multi-year bets by nature, so whichever one actually reaches an audience first is genuinely up in the air.

What makes this announcement feel different from the usual “a movie is happening” press release, oddly enough, is how little swagger is in it. Nowakowski’s statement reads like a studio choosing its words carefully, after watching other beloved games get flattened into disappointing adaptations. Paramount, for its part, is not promising fans anything it cannot yet deliver, and that restraint might be the smartest thing anyone involved has done so far. It also means the real exciting news, who is writing this, who is directing it, and who is stepping into Night City’s neon, is still sitting somewhere in the future.

What Do You Think? Should Paramount adapt V’s original story beat for beat, or build a brand-new character the way “Cyberpunk: Edgerunners” did? Is Keanu Reeves still the only right choice to bring Johnny Silverhand to live-action, or has the role been open long enough that someone else should get a shot? And does Kyle Gallner’s social media pitch for V actually belong on anyone’s casting shortlist, or is that just internet noise?

See you on the next binge!

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