“Invincible” has conquered comics and streaming — now it’s coming for your fight stick. “Invincible VS,” the tag-team fighting game based on the acclaimed superhero series, has launched, bringing the show’s infamous ultraviolence to consoles and PC in a form that’s almost too perfect. A franchise this obsessed with bone-crunching, blood-spraying combat was practically begging to become a fighting game, and now it finally is.
Released on April 30 for PC, PlayStation 5, and Xbox Series consoles, “Invincible VS” is a 3v3 tag-team fighter — the same beloved format as classics like “Marvel vs. Capcom,” where you build a squad of three and chain them together in flashy, high-octane combos. It’s a genre with a passionate hardcore following and a high skill ceiling, and “Invincible” slots into it beautifully. The show’s fights have always been kinetic and devastating, and translating that into a tournament-ready brawler is a genuinely inspired match of property and format. Warning beyond this point there are spoilers for Invincible VS and the new characters joining its roster.
“Invincible” has conquered comics and streaming — now it’s coming for your fight stick.”
The pedigree behind it should reassure anyone worried about a cheap licensed cash-in. The game is developed by Quarter Up, a studio whose team includes veterans who worked on 2013’s “Killer Instinct” — a genuinely respected modern fighter — in collaboration with “Invincible” creators Robert Kirkman and Cory Walker themselves. This isn’t a slapped-together tie-in; it’s a ground-up fighting game built by people who know the genre and made with the direct involvement of the comic’s architects. That combination is rare, and it shows in the care taken with the combat.
The launch roster stands at eighteen characters, a healthy lineup drawing from across the show’s sprawling cast of heroes and monsters, with three more DLC fighters planned across the year. But the headline addition is someone brand new: Ella Mental, an original character created by Kirkman and Walker specifically for the game. She draws her powers from an ancient totem that lets her command the elements, and — in a fun bit of casting — she’s voiced by the rapper Tierra Whack. Debuting a canonical new character in a fighting game rather than the comic or show is a neat flex, and a sign of how seriously the whole “Invincible” universe is taking this thing.


What makes the timing smart is where “Invincible” sits right now. The show is a bona fide hit with a rabidly engaged fanbase, exactly the audience primed to buy a game built around characters they already love. Priced as a full-featured release rather than a budget throwaway, “Invincible VS” is positioned as a real fighting game meant to be played competitively for years, not a novelty to poke at for a weekend. It’s the franchise treating its gaming debut with the same ambition it brings to everything else.
The challenge, as always in this genre, is longevity. The fighting-game community is famously demanding — it wants balance, netcode that actually works, a steady stream of content, and mechanics with real depth. Plenty of licensed fighters have arrived to fanfare and then evaporated because they couldn’t sustain a competitive scene. “Invincible VS” has the pedigree and the built-in audience to avoid that fate, but the real test starts now, in the hands of the players who’ll push it to its limits and decide whether it has staying power.

Still, this is a milestone worth celebrating for the franchise. “Invincible” has officially grown into a multimedia universe — comic, prestige animated series, and now a serious video game — the mark of a property that has truly arrived. For fans who’ve spent years watching Mark Grayson get pulverized and bounce back, the chance to finally throw those punches themselves is a small dream realized. The show made superhero violence an art form. Now you get to practice it.
What Do You Think? Is a 3v3 tag-team fighter the perfect format for “Invincible’s” brand of brutal combat, or would a different genre have suited the franchise better? Does debuting a brand-new canonical character like Ella Mental in the game — rather than the comic or show — excite you, or should new “Invincible” characters be introduced in the main story first? Can “Invincible VS” build a lasting competitive scene where so many licensed fighters have failed, and which character from the show do you most want to main?
See you on the next binge!
